System Matters Verlag – SYMDW-04 – Dungeon World: 20 Dungeon Starter – Softcover, 44 pages (DE Edition)
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Dungeon World: 20 Dungeon Starter – Softcover, 44 pages (DE Edition) The 20 Dungeon Starters by Mark Tygart and Marshall Miller are a collection of thematically related keywords, game mechanics and monsters to help the game master get a Dungeon World…
SKU | 344060 |
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EAN | 9783963780318 |
MPN | SYMDW-04 |
Categories | Games, Pen & Paper, Rulebooks |
Tags | Adult, Book (softcover), Dungeon World, EndOfLife, from 14 years, role-playing-games, SALE, System Matters Verlag, Teenagers |
Dungeon World: 20 Dungeon Starter – Softcover, 44 pages (DE Edition)
The 20 Dungeon Starters by Mark Tygart and Marshall Miller are a collection of thematically related keywords, game mechanics and monsters to help the game master get a Dungeon World game session up and running quickly. It may be easy to start playing without any pre-prepared material, but sometimes it’s nice to have someone else set up the stage for you. For this purpose, this book offers a collection of sets, props, effects and characters, but no set script.
Attention! Not suitable for children under 36 months. Legal minimum age: 14, legal maximum age: 99
The rule book is required.
Weight | 0,2 kg |
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Dimensions | 29 × 21 × 1 cm |
Target group | Adult, Teenagers |
Produkttyp | Book (softcover) |
Kind | role-playing-games |
Playing time (max) | 300 min |
Skill | casual gamer |
Playing time (min) | 90 min |
Language | DE |
Pages | 44 |
Age recommendation | from 14 years |
Game world | Dungeon World |
Players (max) | up to 12 |
Players (min) | 3 |
Product safety
Manufacturer information
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
Person responsible for the EU
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
The System Matters Podcast has been around since 2009. In the past few years the publisher has been able to try out many interesting products on the role-playing market, playing rounds, exploring new play styles and working on other role-playing systems. In 2015 the decision was made not only to talk about games and books,...