Huch! – 881199 – Psychiatrie des Schreckens part 2, Escape game, 1+ players, ages 12+ (DE edition)
incl. 19% VAT plus shipping costs
Psychiatrie des Schreckens part 2, Escape game (DE), for 1+ players, ages 12+ The escape game tells the gripping story of a night in the psychiatric North Oaks Clinic. The players experience the escape from the gloomy walls from the perspective of 5…
SKU | 334647 |
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EAN | 4260071881199 |
MPN | 881199 |
Categories | Card games, Games |
Tags | from 12 years, Horror, Huch!, Kartenspiel, Logic game, Puzzle games, role-playing-games, Stand alone, Storytelling, Teenagers |
Psychiatrie des Schreckens part 2, Escape game (DE), for 1+ players, ages 12+
The escape game tells the gripping story of a night in the psychiatric North Oaks Clinic. The players experience the escape from the gloomy walls from the perspective of 5 different characters in 5 separate storylines. In doing so, they uncover more and more of the strange processes that take place in the institute of Dr. Play Dark. The entire plot extends over 2 boxes, each with 5 hours of playing time.
Warning!Not suitable for children under 36 months. Legal minimum age: 12
- Players: 1+ players
- Age: 12-99 years
- Duration: 5 x 60 minutes each
- Dimensions: 160 x 230 x 40 mm
Weight | 0,6 kg |
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Dimensions | 23 × 16 × 4 cm |
Target group | Teenagers |
Produkttyp | Kartenspiel |
Kind | Logic game, Puzzle games, role-playing-games, Storytelling |
Playing time (max) | 120 min |
Skill | casual gamer, Profi |
Playing time (min) | 60 min |
Language | DE |
Age recommendation | from 12 years |
Kind of Product | Stand alone |
Players (max) | up to 100 |
Players (min) | 1 |
Themeworlds | Horror |
Color | multicolored |
Product safety
Manufacturer information
Hutter Trade GmbH + Co. KG
Bgm.-Landmann-Platz 1-5
89312 Günzburg
DE - Deutschland
E-Mail: info@hutter-trade.com
Person responsible for the EU
Hutter Trade GmbH + Co. KG
Bgm.-Landmann-Platz 1-5
89312 Günzburg
DE - Deutschland
E-Mail: info@hutter-trade.com
The publishing house Huch & friends was founded in 2004 as a publishing house for learning and innovative games. Today, the publishing program is based on the columns children, wooden line, learning & logic, family & communication, strategy and lifestyle.