59070G - Knowledge? The quiz without questions Edition Spielwiese DE
Deliverytime: 1 - 3 working days (Mo-Fr) *
available: > 10
Key points at a glance:
Product Description
Knowledge - The quiz without questions is a co-operative quiz game in which the players compete against the game together. In each round, they play six quiz cards and with each card, exactly one marker is moved so that at the end of the round, each of the five opponent markers and the team marker have been moved exactly once. This means that in each round, the players have to decide which marker they want to move first. While the opponent markers should advance as slowly as possible, the players want to get their own team marker to the finish line as quickly as possible. The goal is reached when a marker moves onto or over the target space for the second time.
Whether the playing group has the right answers to the quiz cards or not is theoretically irrelevant, as the card text on the back of each card specifies exactly where the selected marker moves. However, if the players have the right instinct, they can plan the movements of the markers better. Quiz cards are available in three categories: Number cards, which specify how many spaces the selected marker moves. Letter cards, which define which letter the corresponding marker jumps to in the direction of movement, and colour cards, which indicate which colour field on the game board the corresponding marker moves to.
A mixture of (un)knowledge, a good gut feeling and a pinch of risk-taking helps the quiz group to win this quiz race.
Important information
Caution!Not suitable for children under 36 months.
- Number of players: For 2 to 6 players aged 12 and over
- Playing time: 45 to 60 minutes
Contents:
- 630 quiz cards
- 1 game board
- 1 team marker
- 5 opponent markers
- 1 privacy screen
- 1 set of instructions
Whether the playing group has the right answers to the quiz cards or not is theoretically irrelevant, as the card text on the back of each card specifies exactly where the selected marker moves. However, if the players have the right instinct, they can plan the movements of the markers better. Quiz cards are available in three categories: Number cards, which specify how many spaces the selected marker moves. Letter cards, which define which letter the corresponding marker jumps to in the direction of movement, and colour cards, which indicate which colour field on the game board the corresponding marker moves to.
A mixture of (un)knowledge, a good gut feeling and a pinch of risk-taking helps the quiz group to win this quiz race.
Important information
Caution!Not suitable for children under 36 months.
- Number of players: For 2 to 6 players aged 12 and over
- Playing time: 45 to 60 minutes
Contents:
- 630 quiz cards
- 1 game board
- 1 team marker
- 5 opponent markers
- 1 privacy screen
- 1 set of instructions