46117G - Shadowrun: Behind the Curtain, hardcover, 168 pages (DE edition)

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Shadowrun: Behind the curtain, hardcover (DE), 168 pages

Not only runners have to worry about the shadows so that they have credsticks in their pockets and do not return from their assignments with lead in their bodies. The characters' players are also faced with various decisions: who do I want to play, why and where? How do I link my young decker to the group's old warhorse? How can I develop my background story further?

Exciting stories in the Sixth World also require well-designed adventures, maybe even entire campaigns and settings. It requires multi-layered opponents, interesting locations and maybe it can be something different than the shooting in a dodgy alley.

Behind the curtain is another in-house production and a rule book for Shadowrun 6, which hardly contains any rules . In addition to a few optional suggestions for changes, there are mainly tools for players and game masters: information on character development, group reunification, adventure planning, alternative entry points, and campaign concepts. Do you need a riddled NPC, an adventure on the edge of the actual adventure, a vending machine restaurant menu, an everyday host or want to know what the security guard happened to have in his pocket or on the commlink? You will find it here.


Warning!Not suitable for children under 36 months. Legal minimum age: 12

  • Players: For 3 to 6 players, ages 12+
  • Duration: 90 to 120 minutes

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