System Matters Verlag – SYMIND02 – Don’t walk in Winter Wood – Softcover, 68 pages (DE Edition)
incl. 7% VAT plus shipping costs
Don’t walk in Winter Wood – Softcover, 68 pages (DE Edition) Are you ready for a foray into the winter forest? Don’t walk in Winter Wood is a storytelling game about folk fears. The players slip into the role of unfortunate villagers who enter a…
SKU | 344064 |
---|---|
EAN | 9783963780530 |
MPN | SYMIND02 |
Categories | Pen & Paper, Rulebooks, Games |
Tags | Adult, Book (softcover), from 14 years, Geh nicht in den Winterwald, role-playing-games, System Matters Verlag, Teenagers |
Don’t walk in Winter Wood – Softcover, 68 pages (DE Edition)
Are you ready for a foray into the winter forest? Don’t walk in Winter Wood is a storytelling game about folk fears. The players slip into the role of unfortunate villagers who enter a gloomy forest full of legends and have to fathom its dark secrets. The game uses simple rules and a unique narrative style to help players create scary stories.
Part of Dungeon World.
Attention! Not suitable for children under 36 months. Legal minimum age: 14, legal maximum age: 99
Weight | 0,2 kg |
---|---|
Dimensions | 21 × 14 × 1 cm |
Target group | Adult, Teenagers |
Produkttyp | Book (softcover) |
Kind | role-playing-games |
Playing time (max) | 300 min |
Skill | casual gamer |
Playing time (min) | 90 min |
Language | DE |
Pages | 68 |
Age recommendation | from 14 years |
Game world | Geh nicht in den Winterwald |
Players (max) | up to 12 |
Players (min) | 3 |
Product safety
Manufacturer information
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
Person responsible for the EU
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
The System Matters Podcast has been around since 2009. In the past few years the publisher has been able to try out many interesting products on the role-playing market, playing rounds, exploring new play styles and working on other role-playing systems. In 2015 the decision was made not only to talk about games and books,...