System Matters Verlag – SYMDCC01 – Dungeon Crawl Classics: Rule book – Hardcover, 484 pages (DE Edition)
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Dungeon Crawl Classics: Rule book – Hardcover, 484 pages (DE Edition) You are not a hero! You are an adventurer: a plunderer, a thief, a slayer of pagans, a secretive sorcerer who guards forgotten secrets. You seek wealth and glory, winning them with…
SKU | 344044 |
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EAN | 9783963780400 |
MPN | SYMDCC01 |
Categories | Rulebooks, Games, Pen & Paper |
Tags | Adult, Book (hardcover), Dungeons & Dragons, from 14 years, role-playing-games, System Matters Verlag, Teenagers |
Dungeon Crawl Classics: Rule book – Hardcover, 484 pages (DE Edition)
You are not a hero! You are an adventurer: a plunderer, a thief, a slayer of pagans, a secretive sorcerer who guards forgotten secrets. You seek wealth and glory, winning them with sword and magic, while wading in the blood and filth of the weak, the light-shy, the demonic, and the conquered. Down there, in the depths, riches await you. And they shall be yours …
Dungeon Crawl Classics takes you back to 1974, the year when the world’s first role-playing game was created. It takes you back to a world of sword & sorcery adventures. A world that needs to be rediscovered!
Attention! Not suitable for children under 36 months. Legal minimum age: 14, legal maximum age: 99
Weight | 2,2 kg |
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Dimensions | 30 × 21 × 2 cm |
Target group | Adult, Teenagers |
Produkttyp | Book (hardcover) |
Kind | role-playing-games |
Playing time (max) | 300 min |
Skill | casual gamer |
Playing time (min) | 90 min |
Language | DE |
Pages | 484 |
Age recommendation | from 14 years |
Game world | Dungeons & Dragons |
Players (max) | up to 12 |
Players (min) | 3 |
Product safety
Manufacturer information
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
Person responsible for the EU
Jedamzik und Neugebauer GbR, System Matters
Munckelstr. 23
45879 Gelsenkirchen
DE - Deutschland
E-Mail: verlag@system-matters.de
The System Matters Podcast has been around since 2009. In the past few years the publisher has been able to try out many interesting products on the role-playing market, playing rounds, exploring new play styles and working on other role-playing systems. In 2015 the decision was made not only to talk about games and books,...