Kosmos – FKS6842800 – EXIT The Kids Game: Scary Puzzle Spa EN
incl. 19% VAT plus shipping costs
Scary party at Schauerstein Castle! Only the scariest characters are invited to this most frightening of parties. Frankengirl Vicky is also keen to join the party. All she needs is a spooky disguise. A team of two to…
SKU | 382861 |
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EAN | 4002051684280 |
MPN | FKS6842800 |
Categories | Games, Escape games |
Tags | Brettspiel, Children, childs's play, Deduction Game, Family games, from 5 years, Kosmos, Puzzle games, Stand alone |
Scary party at Schauerstein Castle! Only the scariest characters are invited to this most frightening of parties. Frankengirl Vicky is also keen to join the party. All she needs is a spooky disguise. A team of two to four children help her and solve scary and funny riddles together. With puzzle cards and a solution disc, different types of puzzles are combined round after round. The game material remains the same: EXIT® – The game for children aged five and over is replayable. Great scary adventure, great puzzle fun!
Important information
Caution:Not suitable for children under 36 months.
– Number of players: For 1 to 4 players aged 5 and over
– Playing time: 20 minutes
Weight | 0,3 kg |
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Dimensions | 18 × 13 × 4 cm |
Target group | Children |
Produkttyp | Brettspiel |
Kind | Deduction Game, Family games, childs's play, Puzzle games |
Playing time (max) | 20 min |
Skill | Starter |
Playing time (min) | 20 min |
Language | DE |
Age recommendation | from 5 years |
Kind of Product | Stand alone |
Players (max) | up to 5 |
Players (min) | 1 |
Color | multicolored |
Product safety
Manufacturer information
Franckh-Kosmos Verlags-GmbH & Co. KG
Pfizerstraße 5 - 7
70184 Stuttgart
DE - Deutschland
E-Mail: info@kosmos.de
Person responsible for the EU
Franckh-Kosmos Verlags-GmbH & Co. KG
Pfizerstraße 5 - 7
70184 Stuttgart
DE - Deutschland
E-Mail: info@kosmos.de
The Franckh-Kosmos Verlags-GmbH & Co. KG, KOSMOS Verlag for short, is a media company in the heart of Stuttgart that feels equally committed to tradition and modernity. Therefore more than 700 authors develop innovative products such as: guidebooks, nature guides, non-fiction, cookbooks, DVDs, books for children and young people, games, experiment kits, e-books and apps.