iello – 514326 – Mountains of madness, board game, 3-5 players, from 14 years (DE-edition)
incl. 19% VAT plus shipping costs
Maintains of madness, board game, 3 to 5 players from 14 yearsOn a research trip, the madness is slowly reaching around. Only through good interplay can the group overcome the mountains, collect relics and escape. But the madness flickers everywhere…
SKU | 328647 |
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EAN | 3760175514326 |
MPN | 514326 |
Categories | Games, Board games |
Tags | Brettspiel, Cooperative games, from 14 years, iello, Stand alone, Teenagers |
Maintains of madness, board game, 3 to 5 players from 14 years b> p>
On a research trip, the madness is slowly reaching around. Only through good interplay can the group overcome the mountains, collect relics and escape. But the madness flickers everywhere and makes the communication that is necessary for each step. Madness or Tick? Truth or inducers? Mountains of madness is a communicatively outstanding and cooperative game, which grabs the madness up close to the game table and thus prepares such an unforgettable experience. P>
Attention! B>Not for children under 36 Months suitable. P>
- 3-5 players li>
- 14-99 years li>
- 60 minutes li>
- 295 x 295 x 72 mm li> ul >
Weight | 1,1 kg |
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Dimensions | 30 × 30 × 8 cm |
Target group | Teenagers |
Produkttyp | Brettspiel |
Kind | Cooperative games |
Playing time (max) | 90 min |
Skill | casual gamer |
Playing time (min) | 60 min |
Language | DE |
Age recommendation | from 14 years |
Kind of Product | Stand alone |
Players (max) | up to 5 |
Players (min) | 3 |
Color | multicolored |
Product safety
Manufacturer information
IELLO
9 AVENUE DES ERABLES
LOT 341
54180 HEILLECOURT
FR - France
E-Mail: thibault.villaret@iello.fr
Person responsible for the EU
IELLO
9 AVENUE DES ERABLES
LOT 341
54180 HEILLECOURT
FR - France
E-Mail: thibault.villaret@iello.fr
Founded in 2004 in France, IELLO is today a worldly acclaimed game publisher. The company started as an online TCG seller and slowly morphed into a wholesale distributor. In 2008, we diversified ourselves in the co-publishing of board games by localizing foreign games for the French market. This new activity naturally led us to publish...