iello – 514326 – Mountains of madness, board game, 3-5 players, from 14 years (DE-edition)

Brand:

45,60 

Maintains of madness, board game, 3 to 5 players from 14 yearsOn a research trip, the madness is slowly reaching around. Only through good interplay can the group overcome the mountains, collect relics and escape. But the madness flickers everywhere…

In stock
When you purchase this item you will receive. 45 Points
Bulk PriceQuantity (from)Quantity (to)
45,60  1 19
43,74  20 49
43,36  50 199
42,97  200 ∞
Delivery time: 1-3 Workdays
SKU 328647
EAN 3760175514326
MPN 514326
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Maintains of madness, board game, 3 to 5 players from 14 years

On a research trip, the madness is slowly reaching around. Only through good interplay can the group overcome the mountains, collect relics and escape. But the madness flickers everywhere and makes the communication that is necessary for each step. Madness or Tick? Truth or inducers? Mountains of madness is a communicatively outstanding and cooperative game, which grabs the madness up close to the game table and thus prepares such an unforgettable experience.

Attention!Not for children under 36 Months suitable.

  • 3-5 players
  • 14-99 years
  • 60 minutes
  • 295 x 295 x 72 mm

Weight 1,1 kg
Dimensions 30 × 30 × 8 cm
Target group

Teenagers

Produkttyp

Brettspiel

Kind

Cooperative games

Playing time (max)

90 min

Skill

casual gamer

Playing time (min)

60 min

Language

DE

Age recommendation

from 14 years

Kind of Product

Stand alone

Players (max)

up to 5

Players (min)

3

Color

multicolored

Product safety

Manufacturer information

IELLO
9 AVENUE DES ERABLES
LOT 341
54180 HEILLECOURT
FR - France

E-Mail: thibault.villaret@iello.fr

Person responsible for the EU

IELLO
9 AVENUE DES ERABLES
LOT 341
54180 HEILLECOURT
FR - France

E-Mail: thibault.villaret@iello.fr

Brand:

Founded in 2004 in France, IELLO is today a worldly acclaimed game publisher. The company started as an online TCG seller and slowly morphed into a wholesale distributor. In 2008, we diversified ourselves in the co-publishing of board games by localizing foreign games for the French market. This new activity naturally led us to publish...