Huch! – 883032 – March of the crabs

Brand:

11,33 

These square crabs are a curiosity of nature. They cannot turn, they can only move in one direction. One player’s crab therefore only moves horizontally, the other’s only vertically in the grid of sand and sea. Together…

When you purchase this item you will receive. 11 Points
Bulk PriceQuantity (from)Quantity (to)
11,33  1 19
10,86  20 49
10,77  50 199
10,67  200 ∞
Delivery time: 35-37 Workdays
SKU 391131
EAN 4260071883032
MPN 883032
Categories ,
Tags , , , , , , ,

These square crabs are a curiosity of nature:they cannot turn, they can only move in one direction. One player’s crab therefore only moves horizontally, the other’s only vertically in the
grid of sand and sea. Together they try to free their crab buddies who are stuck under tyres, a guitar or other annoying flotsam and jetsam. A big task for the little guys! Because they can’t talk to each other
and have to watch out for enemies. Will they manage to free all 8 of their mates in time? The game also contains ten more adventures. The conditions for the two heroes’ rescue mission become increasingly difficult.

– Cooperative deduction game, based on a well-known comic
– Scalable with 11 different adventure scenarios

Number of players
2 people

Suitable for
8 – 99 years

Playing time
15 minutes

Packaging
40 x 122 x 122 mm

Weight 0,4 kg
Dimensions 15 × 15 × 5 cm
Target group

Adult, Teenagers, Children

Produkttyp

Kartenspiel

Kind

Skill games

Playing time (max)

30 min

Skill

Starter

Playing time (min)

15 min

Language

DE

Age recommendation

from 8 years

Kind of Product

Stand alone

Players (max)

up to 2

Players (min)

2

Color

multicolored

Product safety

Manufacturer information

Hutter Trade GmbH + Co. KG
Bgm.-Landmann-Platz 1-5
89312 Günzburg
DE - Deutschland

E-Mail: info@hutter-trade.com

Person responsible for the EU

Hutter Trade GmbH + Co. KG
Bgm.-Landmann-Platz 1-5
89312 Günzburg
DE - Deutschland

E-Mail: info@hutter-trade.com

Brand:

The publishing house Huch & friends was founded in 2004 as a publishing house for learning and innovative games. Today, the publishing program is based on the columns children, wooden line, learning & logic, family & communication, strategy and lifestyle.